Latest version 1.0
Released 1 month ago
Common template for artifacts, class powers and potentially other content blocks for Unity RPG. Barring a few tweaks to colour and spacing that I felt were necessary for the Web, this gives them the same appearance as found in the core book. To avoid messing with the editor and breaking the layout, all data entry is done via attributes, and only the relevant sections are included in the output. Most fields even interpret Markdown-like syntax for *bold*, _italic_, - lists and |pipe-delimited| table cells, making it a breeze to include all the formatting typically found in powers.
To see the info block in the entity’s overview, you can then either create a post set to show attributes, or transclude the entity’s attribute with the [entity:123|field:attributes]
syntax. The latter approach allows special interactions with my custom character sheet.
I also use the following campaign CSS to give the iframes reasonable dimensions (since they cannot adapt to their content) and hide any background that might be included in the iframe.
/* For transclusion iframes */ .entity-attributes-render { height: 550px; max-width: 520px; } body:not(:has(footer)), body[class*="kanka"]:not(:has(footer)) #app { background-image: unset !important; background: transparent !important; }
The plugin includes support for a new type of item I use in my campaign: scrolls, which require a mixture of artifact and power blocks to present all necessary information (see screenshot below). A "Secrets" attribute is also provide in case a GM wants to keep certain upgrades (or curses) hidden – just make sure to mark the attribute as private (the plugin will automatically mark it for you if you view the sheet as an admin and it finds content in that field).
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Released 1 month ago